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dc.contributor.authorZamora Musa, Ronaldspa
dc.contributor.authorVelez, Jeimyspa
dc.date.accessioned2018-11-24T20:32:50Z
dc.date.available2018-11-24T20:32:50Z
dc.date.issued2017
dc.identifier.issn1816949Xspa
dc.identifier.urihttp://hdl.handle.net/11323/1810spa
dc.description.abstractGlobally, the implementation of immersive environments for leaming activities have been in constant growth whch indcates that their development must improve daily. For this reason, this study identifies trends (co-occurrences) and relatiomhps between variables associated with an immersive environment to improve its implementation. Results were found which show that a good design of information guides, organization of menus and useful instructiom generates that the users enjoy using the immersive environment for leaming and foments recommendations of use to other users.spa
dc.language.isoeng
dc.publisherJournal Of Engineering And Applied Sciencesspa
dc.rightsAtribución – No comercial – Compartir igualspa
dc.subjectAssociation rules miningeng
dc.subjectColombiaeng
dc.subjectData mining educational data miningeng
dc.subjectImmersive environment e-learningeng
dc.titleUse of data mining to identify trends between variables to improve implementation of an immersive environmenteng
dc.typeArtículo de revistaspa
dc.rights.accessrightsinfo:eu-repo/semantics/openAccessspa
dc.identifier.instnameCorporación Universidad de la Costaspa
dc.identifier.reponameREDICUC - Repositorio CUCspa
dc.identifier.repourlhttps://repositorio.cuc.edu.co/spa
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Sandro Gomes, ed., Handbook of Research on 3-D Virtual Environments and Hypermedia for Ubiquitous Learning, 1st ed. Pennsylvania: IGIGlobal, pp.1-28. Zamora-Musa, R., Velez, J., Paez-Logreira, H., Coba, J., Cano-Cano, C. and Martinez, O. (2017). Implementación de un recurso educativo abierto a través del modelo del diseño universal para el aprendizaje teniendo en cuenta evaluación de competencias y las necesidades individuales de los estudiantes. Espacios, 38(5), p.3.spa
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